An Insight on my Journey
And now, an insight on my journey.
We take indie game developers for granted. Day and night, we work on our games in the hope that in the end people will enjoy it. Days, months, even years, the same ordeal.
It's easy to start a project with lots of enthusiasm, it's not easy to keep going with that same enthusiasm.
Game development is a taxing process. It involves painstakingly designing everything to be pixel-perfect and looking at from not only a developer perspective but also a player perspective.
There are times when one has inspiration, and times of demotivation.
But it all ends one day. Your game is done.
Once all that ends, it's onto testing.
Which means that it doesn't end.
You think that you have a fully functional game until you actually test it as a whole.
I had to fix basic things from levels missing portals to enemies being too big to jump over. We can sometimes miss these in development.
When testing with my family and colleagues, one of the feedback was to make the music more exciting and funkier. To be fair, they weren't wrong. It didn't fit the style. So I had to replace all the music for the game.
It sounds simple at first, until you actually replace all the music from 140 levels. And then you realize how hard it actually is.
But now the final build is done. The game works. And I'm writing this devlog.
In the end, is all this worth it? Was it worth wasting my time instead of doing other things to make this one game?
Personally, I think yes.
All this work, all this time - the result is something I'm proud of.
I've never done something of this scale before. I made small games and apps, but usually in like a day or two.
This is something big. Finding time along with School and homework was challenging.
And you know what? I think the journey was great. I learnt so many things along the way, make web-apps, native-apps, many programming languages like C# and Unity. Beyond game development, I have worked a lot in Javascript, HTML5, Java, Android and IOS apps but this was the biggest project so far.
I cannot express how much gratitude i have for everyone who joined me along my journey and continue their support towards me . I appreciate all of you ( the haters, the supporters, nay-sayers everyone). You have helped me grow not only as a gamedev, but as a person.
Anyway, thank you very much for reading, and I hope you enjoy the game releasing May 5, 2021!
Get Bubblegum Backlands
Bubblegum Backlands
An Unforgettable Adventure in the Imagination of a Kid
Status | Released |
Publisher | |
Author | Ved Rane Games |
Genre | Platformer, Action, Adventure |
Tags | Exploration, Fantasy, Hand-drawn, imaginative, Pixel Art, Singleplayer, Story Rich, Unity |
Languages | English |
More posts
- Level counter addedMay 06, 2021
- Release Date Change!Apr 30, 2021
- Mobile Release (Coming Soon) .Apr 27, 2021
- Decrease in the Price and Levels.Apr 25, 2021
- The game as it stands nowApr 20, 2021
Leave a comment
Log in with itch.io to leave a comment.