Mobile Release (Coming Soon) .


You may know that I had a plan to publish Bubblegum Backlands to mobile platforms. This, at least for now postponed a little. Here's why.

First off, we need to talk about how Google Play's billing works ( I have not done anything for iOS Publishing ). To get revenue back, I need to set up a "merchant" account. However, I do not own a valid "business" yet and that's why Itch.io is so good. It doesn't require you to set up whole business info for paid apps, and you can get money back in payouts. 

Next, about the game itself. Bubblegum Backlands is a full-scale indie platformer, and therefore requiring the power of a computer. Doing a test for Android, Bubblegum Backlands crashes while loading some levels (especially big ones). Mobile controls implementation is a bit tedious and complicated problem and i am still learning that. I could theoretically make a joystick for movement and buttons for non-movement keys, but then it would take up a lot of the screen space. User Interface incompatibility is also a problem. Bubblegum Backlands was initially a game developed for desktop, and porting those types are hard. 

However, don't worry, because if Bubblegum Backlands does well, I may be able to get another company to port the game to Android (and maybe consoles). 

Thanks for reading!

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